The greatest moments from my video game history are all from co-operative multiplayer games. Recreating that social aspect has always been a core focus in developing GameThing, and yet relatively few games offer an easy local multiplayer experience. So, in true Cuddleburrito fashion, we couldn’t find it so we made it. We didn't accomplish everything that we set out to do, but this post is about going from 0-60 in game development for someone that has never programmed before.
At this point, April has a good idea of how game levels are made, how to create a sprite, and the concept of sub-classing (e.g. making entities with the ImpactJS library). Although we didn't technically finish everything, I'm still ecstatic thinking of subtle moments that without a doubt showed April game developing. Specifically, after our tester remarked a jump was too difficult, April added the necessary blocks, updated the collision map, saved and deployed the level to the web server on her own so he could try again within the minute. Sunday, April made a video game and it seems she's just getting started. Cuddleburrito is about building stuff together to remove the learning curve and focus on what's important. Like us on Facebook, follow us on Instagram, and encourage April to keep building her game!
(The screen capture software didn't record the sounds. Standby for playable version)